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3D third-person narrative video game introducing Irish Mythology

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About the game

Learning about Irish Mythology

As foreigners living and studying in Ireland, this project is our way of engaging with the culture we’re surrounded by.

We aim to spark curiosity about Irish mythology and culture by presenting legends, creatures and places in a way that feels modern and immersive.

 

This way, our team hopes to give others an easy introduction to some of the characters of Irish mythology and make them want to explore more on their own.

The Game

Rian Éan (Bird Trail) is a 3D third-person narrative video game made in Unreal Engine. It focuses on storytelling, atmosphere, and visuals to create a captivating adventure-thriller.

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promo video

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Meet the team

Minomet Studios is a small team of international students studying in Ireland

Milan Štrbík

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  • 3D Environment Creation

  • 3D Asset Modelling

  • Level Design Management

  • Script and Dialogues

Nina Kováčiková

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  • Storyboards and Concepts

  • 3D and Blueprints

  • Sound Design

  • Character Animation

Barbora Sádecká

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  • Storyboards and Concepts

  • UX/UI Design

  • 3D and Blueprints

  • Rigging and Animation

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The Process

For this game, we developed a production pipeline that integrated multiple industry-standard tools.

Unreal Engine functioned as the core production space, where we brought together gameplay systems, cinematic sequencing, lighting, and final scene assembly.

For character development, we began with MetaHumans as a high-fidelity base, but a significant part of the work involved extending them beyond their default setup. To achieve a more distinctive visual identity, we created custom hair and clothing in Maya.

 

The animation workflow added another technical layer to the game. Using Live Link, we streamed facial and performance data directly into Unreal Engine, allowing us to test expressive character animation in real time and refine scenes efficiently. Our environments were built in Blender before transferring them into Unreal for integration and optimisation.

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Tools used for the creation of the game

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Capturing the process

Behind the scenes video

Coming soon...
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